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Tag Archives: Sasha Williams
There was a hue and cry after the Season 7 premiere of The Walking Dead. Two characters we knew and cared about died, and people were undeniably, understandably upset. Some of that reaction stemmed from the mere brutality of it – the protruding eyeball and the last gasps and the earth stained with bloody mush of it all. But more of it stemmed from the senselessness of those deaths – the sense in which these individuals had perished not as the culmination of their journeys, but as fodder for puffing up the series’s new biggest of big bads, turned into sacrifices made on the altar of “this guy means business.”
The Walking Dead spends a great deal of time ruminating on what it means to take a life. That sort of thing is practically inevitable in zombie stories. You may have to kill the zombies; you may have to kill dangerous rival survivors; and you may have to allow good people to die in order to ensure your own survival. Weighing these sorts of choices is the bread and butter of the zombie genre and post-apocalyptic fiction of all kinds.
But most of the time, at least on The Walking Dead, it’s framed as an ethical choice, or processed through the lens of what taking a life does to the human soul. For all the hand-wringing about the supposed bad messages the series sends, TWD is and always has been a show firmly centered on moral questions. People don’t always like the answers it provides, but it’s been consistently interested in the ethics of killing, the impact the act has, and what sort of morality and mortality remains after the fall of civilization.
So once more, The Walking Dead offers an episode centered around people deciding whether or not to kill. But in “Something They Need,” the show treats it as a question of prudence, of planning, of strategy, rather than of morals. Whether it’s Sasha, Gregory, or Natania, the major characters in this episode contemplate if they should kill, but they don’t seem to be affected by moral considerations so much as practical ones. Will it help them accomplish their goals? Will it advance their cause? Will it hurt, help, or save their people, or their own skins? That’s not a typical tack for this show, but it’s an interesting one, even as the slow table-setting for the finale soon feels a bit rote.
Fault is a slippery concept. It’s bundled up with intentions, results, and a host of other complicating factors, all of which affect whom we blame and whom we absolve when things go badly. Some people wrong us without meaning to. Others intend to hurt us but inadvertently give us exactly what we need. And some people simply twist in the wind, unsure or unaware of the damage they do to others. How we credit and blame people for their actions and inaction says as much about who we are as it does about the person we’re judging.
But how we move past those assessments of fault, whether we’re blaming others or blaming ourselves, can be just as telling. It matters how we try to overcome, or avoid, the bad blood, hurt feelings, and guilt. In “The Other Side,” Daryl blames himself, Gregory bends over backwards to avoid any perception of fault, and Sasha and Rosita hash out their awkward, shared part in Abraham’s life and death, each trying to figure out where they fit into this intricate ethical hierarchy.
So often, the average Walking Dead episode is a mixed bag — a collection of scenes where half of them excite and the other half result in eyerolls. But what keeps so many still watching is the way that the show can put together a few extraordinary sequences — ones focused on character, or a tense interrogation, or even the usual zombie-killing action — that remind us why we started following the series in the first place. There are four sequences in “Go Getters” that show the potential of The Walking Dead, the things that keep us coming back, in an episode centered on how we honor, vindicate, and above all remember the dead.