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Tag Archives: Paul “Jesus” Rovia
For a while, it felt like The Walking Dead had found a nice, consistent rhythm in its storytelling. Since about Season 4, each season would include a handful of episodes that featured everyone in the cast, but most would be smaller, more standalone affairs that focused on a narrower subset of characters. These episodes would tell individual stories and focus on small facets of bigger events that deepen our understanding of the personalities and problems at play. It gave the show a certain decompressed feeling that raised accusations of “boring,” but which also provided The Walking Dead with the space to flesh out its characters and make those stretches between the big set pieces feel less like wheel-spinning and more like an effort, however variable in its success, to make those grand finales matter.
But Season 8 has seemingly abandoned that tack. While not everyone has showed up in every episode thus far, each installment this season has felt like an immediate sequel to the prior one. The siege that began in the premiere continued in last week’s episode. And this week’s episode, “Monsters,” follows directly from there, depicting the same moral conflicts and the same lingering issues that Rick, Daryl, Carol, Ezekiel, Morgan, Jesus, Tara, and Aaron faced in the prior episode. We’re getting one giant story here, rather than a collection of related, but distinct plots that become part of a larger mosaic.
You are never going to fully get away from the “Is it right to kill?” question when you’re telling a zombie apocalypse story. One of the core aspects of the genre is forcing people to make life and death decisions in extreme situations. That’s part of what makes zombie movies and shows both thrilling and thought-provoking; they put the audience in the shoes of the characters and let us wonder whether we’d be saints or slayers when the rules of civilization no longer apply and mortal peril lurks around every corner.
But my god, The Walking Dead has been exploring these issues for seven-going-on-eight seasons at this point, and while it hasn’t dug into every possible permutation of them, it’s come close. There’s some benefit to putting new characters into those scenarios and having them vacillate between mercy and lethal pragmatism while trying to figure out the right way to live in this harsh environment. But you can only lean into this sort of “That’s not who we are” back-and-forth for so long on a television show before it starts to become rote.
So often, the average Walking Dead episode is a mixed bag — a collection of scenes where half of them excite and the other half result in eyerolls. But what keeps so many still watching is the way that the show can put together a few extraordinary sequences — ones focused on character, or a tense interrogation, or even the usual zombie-killing action — that remind us why we started following the series in the first place. There are four sequences in “Go Getters” that show the potential of The Walking Dead, the things that keep us coming back, in an episode centered on how we honor, vindicate, and above all remember the dead.