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Tag Archives: Michonne
For a while now, the running line on The Walking Dead has been that the show is too bleak and too steeped in misery. The open-ended nature of the series, and thus the requirement for ever more adventures, means our heroes can never truly win. The abject state of the world has to continue. So for the plot to have any bite, people we care about have to keep dying; equilibrium can’t ever be established, and more problems and obstacles and losses have to pile up.
It’s understandable how the prospect of that continuing struggle wears on critics and viewers alike. Maybe I’m just jaded from years of post-apocalyptic fiction and other gritty works that allow me to take this sort of thing in stride. But I get it; the notion that this is simply the unending march of The Walking Dead, never to cease, with characters we like continually being picked off, could easily be too much for people.
But what I like about the show, what keeps me coming back (and, incidentally, what’s always underemphasized when this debate picks up again and again) is that The Walking Dead is also a show about what motivates people to go on in these circumstances. It’s about the emotions and connections that give the survivors something to fight for when there’s no institutions or societal expectations to force them to do it. It presents a world of outrageous freedom, one where people still choose to sacrifice and to love, where there is still joy and comfort regardless of whether the environment is hospitable to it.
Since at least the middle of the show’s fourth season, The Walking Dead’s M.O. has been to divide and conquer. As the show’s cast of characters has grown, more and more often its episodes focus on just a handful of individuals, typically separated from the rest of the group. That makes the series’s season premieres and season finales (or mid-season finales), where everyone joins back together, feel almost like crossover episodes.
But it also makes them feel like reunions. The time apart for these characters doesn’t just give us a thrill when they link up once more, but makes us miss their interactions and shows us the value of their cooperation, and even their mere shared presence, through its absence. That fits the theme of “Hearts Still Beating,” which shows any number of survivors attempting to solve the season’s big problems on their own, trying to carry the entire load on their backs, only to realize that what they hope to achieve can only be accomplished by working together. “Hearts Still Beating” is not a great episode of The Walking Dead, but in this vein, it works for what show’s going for.
I enjoyed the season premiere of The Walking Dead better than most. I understand the complaints that it was too bleak, too cruel, and too hopeless, but to my mind, it made sense to embrace those elements in order to establish Negan, both a character and as a threat. There have been so many ineffectual villains on this show, so many antagonists who seemed like mere speed bumps along the way toward Rick and company’s inevitable victory. TWD needed to make a big introduction to convince the audience that Negan and The Saviors were something different, something dangerous and more serious.
I also didn’t mind the hopelessness of that opening episode. Sure, it’s difficult to watch our heroes being broken, to see characters we know and love brutalized while the bad guys take great joy in the effort. But shows like The Walking Dead need stakes. In order for the good guys’ eventual triumph to feel earned and meaningful, the series has to make its main antagonist not only someone whose defeat doesn’t seem preordained, but also someone who’s actually worth beating. The suffering at this point of the arc will, with any luck, pay off down the line when the protagonists strike their blow against Negan and his goons.
The only problem is that the premiere already felt like a lot. It gave us a lot of blood and guts, a lot of horrible acts, and a lot of Negan preening and chewing scenery. That worked as an opening salvo for the character and as the culmination of the build his debut, which had been bubbling up since the midpoint of Season 6. But it was a great deal to take in all at once. The viewer can only stand so much of that level of cruelty and velvet-trimmed venom before it starts to overwhelm.
How rare is it to see people on The Walking Dead actually happy? Sure, the show gives its band of survivors the occasional moments of triumph or brief bits of levity, but how long do we ever really get to see the atmosphere around Rick and Daryl and Carl and Michonne be simple and pleasant?
It’s not often, and there’s a reason for that. Happiness and stability are nice for a while; it’s comforting for the audience to see the characters they’ve gotten to know over the years catch a break here and there. And yet too much happiness or too much stability over the long term becomes boring. Storytelling is fueled by conflict. As shows like Parks and Recreation have proven, that conflict doesn’t necessarily have to be dark or dour, but a good show needs real, meaningful obstacles for its characters to hurdle over or the entire enterprise eventually feels too slack to be truly engaging.
But it’s been such a harrowing season for The Walking Dead, and beyond that, a harrowing series from the very start, that it was incredibly refreshing to have an episode like “The Next World” where, more or less, everything was okay. After the gruesome deaths, fireworks, and bombast of “No Way Out”, this was a quieter episode that let its heroes enjoy their victory for a little while before the next great challenge (Negan?) rears its ugly head.