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Tag Archives: Marvel
Caution: This article contains major spoilers for Guardians of the Galaxy Vol. 2.
One of the best things about storytelling is that it offers a chance to walk in another person’s shoes, to step outside of oneself and have experiences that are not possible in most people’s day-to-day lives. But films, television shows, and novels also offer fantasy; they offer escapism and the chance to live out an existence, in two-hour chunks, that is wilder and more fantastical than our own. Some of our culture’s most prominent stories present a particular, alluring version of that idea — the fantasy of the ordinary person discovering that they are, in fact, more special than they ever could have known.
When Luke Skywalker gazes out at the twin suns of Tatooine, the sight evokes his longing for adventure, the unshakable feeling that the universe has more in store for him than just the inner workings of a moisture farm. When we meet Harry Potter living under the thumb of the Dursleys, it’s to establish the lowliness of his position, the improbability that the boy who lives under the stairs could, in reality, be the chosen one. And Guardians of the Galaxy Vol. 2 presents its own orphan protagonist in Peter Quill who, after a lifetime of hoping and wondering, discovers that he too is more powerful and unique than he had ever imagined.
As the Marvel Cinematic Universe continues to expand, each new franchise and sub-franchise must add more characters so as to provide new faces for the merchandise, and each fresh sequel risks becoming increasingly unwieldy and unmanageable. While Captain America: Civil War managed to thread that needle nicely, the tyranny of “more” still threatens to hobble each new franchise installment before it’s even left the spaceport.
To that end, Guardians of the Galaxy Vol. 2, a follow-up to the surprise 2014 hit, does feel overstuffed in places. It introduces two new major characters, flips a pair of baddies to the side of good guys, and still needs to service the five original Guardians of the Galaxy amid a host of new locales and novel threats. But for a franchise whose first entry brought several Star Wars comparisons, writer/director James Gunn succeeds in his follow up by employing the Empire Strikes Back method.
It’s not simply that Guardians 2 reveals the identity of Star-Lord’s father or spends time in caverns that turn out to be living organisms. It’s that Gunn splits his heroes up for most of the film, only to bring them back at the end for the raging climax. That tack helps balance the many needs of a film like Guardians 2 with several overlapping storylines, all of which center on the theme of discovering who your family truly is.
So much of Guardians of the Galaxy’s story is achingly standard issue. This isn’t the first film to feature a collection of rogues and nobodies reluctantly coming together to save the world, and it won’t be the last. The tale of the dissolute young man who eventually learns to fight for something greater than himself is a well-worn one, and the motley crew of suspicious characters slowly becoming a family is a well-known cliché. In other words, when Guardians came out in 2014, it didn’t exactly reinvent the wheel.
And yet, it is a film full of such charm, such character, such inventiveness in ways beyond its story, that it becomes incredibly easy forgive the ways in which it obediently marches through the usual blockbuster narrative progression. The audience will tolerate, and even enjoy, all the hoary tropes in the universe if you can couch them in a world, an attitude, and a cast of characters worth spending time with.
Not every main character has to be likable, or stay likable for that matter. Plenty of great works in all genres and mediums feature less-than-admirable individuals at their center. But even if the audience doesn’t like the protagonist, he or she still needs to be someone the viewer wants to spend time with. Especially in the early going, your lead has to be someone the audience wants to get to know better, that they want to see face whatever obstacles are in the offing, whether we’re rooting for them to leap over those obstacles or stumble.
That’s Iron Fist’s biggest problem out of the gate. Main character Danny Rand doesn’t do anything so terrible in the show’s first episode. His knocking out security guards and breaking into someone’s home (which, in fairness, used to be his home) is questionable, but fairly par for the course when it comes to superhero stories, especially those involving long-missing orphans (of which there are a surprising number). But after an hour with him — in an episode that runs 56 minutes and would have been better with half that — there’s no good reason to want to hang out with Danny for another twelve.
CAUTION: This article contains major spoilers for Doctor Strange.
There’s a recurring set of complaints about the “samey-ness” of the Marvel Cinematic Universe. The argument comes in several forms. One common strain posits that every Marvel movie simply follows a predetermined formula, involving some McGuffin (lately, an infinity stone), an undercooked villain, and an inevitable third act action sequence that sets everything right. Another contends that the MCU films lack distinct authorial voices and break down to a house-mandated style. And one recurring grouse, even among fans, focuses on the way Marvel Studios films are shot and lit and even color-corrected.
There’s a grain of truth to each of these critiques, but as I discussed with Robbie Dorman on the Serial Fanatacist Podcast, I find them all largely unavailing. For one thing, even the studio’s first set of films, released prior to the game-changing Avengers team up (Iron Man, The Incredible Hulk, Thor, and Captain America: The First Avenger) have vastly different vibes and tell markedly different types of stories. From a Shakespearean-influenced high fantasy romp, to a 1940s throwback adventure, to a military-heavy fugitive narrative, to a more traditional hero’s origin story, the Marvel movies have come in different flavors from the very beginning.
What’s more, while there are common themes of redemption and certain recurring motifs common to many superhero films in the MCU, there’s also a focus on character that has served to distinguish Marvel’s films from one another independently of the antagonists or plot obstacles in a given film. As others have pointed out, Marvel Studios has found great success by focusing on the development of its heroes (and those close to them) making their personal journeys the driving force behind these films, rather than the newest set of villains or big plot development that have driven other franchises. And, over the course of fourteen movies, plenty of entries in the MCU series of films have subverted the tropes that the series’s critics accuse it of slavishly adhering to.
Doctor Strange acts as both a confirmation and a rebuke to these arguments. It features some of the MCU’s most dazzling visuals and breaks with some of the franchise’s biggest conventions. And yet, at the same time, it feels like a recapitulation of many of the same types of stories and beats that other Marvel Studios films have employed in the past.
What is it, to be a cheesy voiceover montage in the last moments of a season finale? Do you have to try to sum up an entire season’s worth of themes using vague doublespeak and an army of cliches? Will you narrate over clips of our heroes looking vaguely sad or frustrated in the vain hope of wringing some pathos out of this big hunk of corn pone? Must you include strange or cryptic teases for future seasons or series? Or can you just speak in platitudes about heroism and strength and hope that somewhere in that stew of hokum you stumble onto some mild profundity?
Before Anthony and Joe Russo were directing superhero movies, they worked on a little show called Community about a group of misfits at a community college. The series, oddly enough, had a surprising amount in common with The Avengers. Both were about seven people from different backgrounds who bounced off one another in interesting ways, carried their own unique psychological baggage, and who would still, now and then, come together and do amazing things.
One of the most remarkable things about Community was its mastery of tone. The series was pitched as a comedy, and true to that billing, it was a funny, creative, and occasionally off-the-wall show. And yet it could just as easily shift into something quiet and personal, something unremittingly dark, or even something difficult and complex that lacked the sorts of easy answers seemingly required of all network sitcoms. The Russo brothers brought the same incredible ability to mesh different tones and characters to Captain America: Civil War and translated it onto a much bigger stage without missing a beat.
Because Civil War is hilarious, action-packed, and all kinds of fun. It’s has tons of inventive sequences and fights big and small that are filled with humor and imagination. But at the same time, Civil War is, in its own way, a very dark film about fear, regret, anger, a deep divide and a personal loss. It touches on big ideas like moral responsibility, individual guilt for broader actions, and the dangers of power without boundaries. The film, however, grounds these ideas in its well-developed characters, intimate individual moments, and personal relationships. It’s a smorgasbord of different scenes and settings and moods that can make you laugh, gasp, and feel the tragedy of a given moment, without letting these varying tones clash. And that is one hell of an achievement.
Ahead of the release of Captain America: Civil War, Andrew Bloom and Allison Shoemaker rank every Marvel Cinematic Universe hero and villain–both in film and on T.V.–and decide who would win in a hypothetical fight between each good guy and bad guy.