Category Archives: The Walking Dead

The Walking Dead Tries to Rebuild the World with “A New Beginning”

I spent so much of The Walking Dead’s last major arc wondering “why don’t our heroes just take out Gregory?” Sure, so much of that arc was, yet again, about the battle for the soul of their community, a theme illustrated through choices about whether to spare people in order to remain good Samaritans or to hurt and harm and kill them like The Saviors, because that’s what it takes to beat The Saviors. Not executing Gregory, not sending him out to fend for himself, was meant not just as a sign of mercy, but as a sign that the good guys were morally better than the bad guys.

But good lord, surely at some point after he’s tried to sell you out to those same bad guys, after he’s tried to sow chaos and mistrust for you and your group, after he’s proven to be nothing but a unredeemable heel through and through, you rid yourself of the guy one way or another. Beyond a certain point, practicality has to win out, and someone who practically goes out of his way to cause trouble and threaten your life and the lives of the people you care about has to go.

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The Walking Dead Ponders Divine Intervention and Kindness in “Dead or Alive Or”

I like The Walking Dead when its episodes give us a series of vignettes much more than when it’s trying to pull off a single story that has umpteen tangled tentacles. That’s why Season 4 was such a high point for the show. Rather than weaving and unraveling scores of different characters, episode after episode, the show took time to let each of them have their own stories and gave their individual narratives the space to really breathe. That allowed the audience to get to know those characters and better appreciate their individual struggles and perspectives, rather than letting them be rolled up into the morass of dinge and lopsided plots that otherwise rumble through the series.

So my favorite parts of “Dead or Alive Or” are the interludes with Father Gabriel and Dr. Carson, because they feel like a throwback to those semi-standalone adventures from earlier in the series’s run. That duo’s portion of the episode doesn’t move the overarching plot forward much, but it serves as an illuminating short story in the midst of the larger, ever more tiresome narrative machinations of the Negan/Saviors arc.

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The Walking Dead Ponders the Same Old Moral Quandaries in “The Lost and the Plunderers”

I’m not the first person to suggest that The Walking Dead has exhausted itself creatively. Eight years in, almost any show is going to have trouble feeling vibrant and fresh. But what’s conspicuous about “The Lost and the Plunderers” is how clearly it evinces the sense of a late era version of this show — a show that’s always tried to aim a bit higher than its grindhouse roots — that’s running out of meaningful things to say.

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The Walking Dead Can’t Get Out of Its Own Way, Even When It’s Trying to Say Goodbye in “Honor”


The opening few minutes of “Honor” are The Walking Dead at its best. If you want me to give your television show a little slack, to feel a little extra emotional resonance in an important sequence, then you’re hard pressed to do better than employing a little music penned by Conor Oberst (or, as the show has done before, John Darnielle). “At the Bottom of Everything”, the opening track from Oberst’s seminal album I’m Wide Awake, It’s Morning, is the perfect accompaniment to the episode’s opening montage. The song tells a story and offers an anthem about the absurdities we face and the joys we wring even in the face of oblivion.

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The Walking Dead Warns This Is “How It’s Gotta Be” in a Trying Mid-Season Finale


If you’re a Walking Dead fan who’s made it this far, you’ve gone through a lot. As someone who watched that first fateful episode on Halloween nearly eight years ago, it’s easy to feel, in a weird way, like you’re one of the survivors from the show. After all, you’ve stuck this thing out, experienced good stretches and bad stretches, while more and more of your friends and acquaintances drop out, many of them resigned to the fact that things can never go back to how they used to be.

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The Walking Dead Has Good Ideas and Bad Dialogue in “Time for After”

The continued struggle of The Walking Dead is remarkably consistent. The show’s unhurried pace often gives it time to delve deeply into the theme of the week and really chew on it rather than just gulping it down and moving on like the eponymous, ravenous zombies who populate the series. Sure, some episodes are little more than epic climaxes or piece-moving adventures, but for the most part, even the worst episodes of the show have something they’re trying to say and some idea they’re trying to dig into.

But the show is almost impressively bad at crafting the sort of dialogue for its characters that can ground those examinations in something that feels like real human experience and interactions.

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The Walking Dead Ties Up Loose Ends in a Dull Fashion in “The King, The Widow and Rick”


Episodes like these make me thank Heaven that The Walking Dead didn’t start airing on network television in the era of twenty-two episode seasons. With scores of characters, multiple locales, and plenty of plotlines, the show should be plenty capable of finding enough plot and incident to fill an eight-episode half season with minimal wheel-spinning. Sure, not every episode can advance a major season arc, but there’s still tons of space for character development, illuminating vignettes, or details that make it more meaningful when those major arcs do finally come to a head.

Instead, it feels like every half season has at least one episode like “The King, The Widow and Rick” which cannot, even charitably, be called a table-setting episode. At best, it’s an episode devoted to tying up loose ends. It throws out a few miscellaneous plots here and there, but those storylines don’t move the ball in terms of the overarching story of the series; they don’t really tell us anything new about the characters, and they don’t add much, if anything, to the show as a whole.

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The Walking Dead Shows Negan as a True Believer and a Leviathan in “The Big Scary U”

“A war of all against all.” That’s how philosopher Thomas Hobbes pithily explained the “state of nature,” his theoretical account of what it was like when human beings lived without government, without order, and without rule. He imagined a life that was “nasty, brutish, and short” and posited that we all needed a Leviathan, the personification of the force and power of the government, to avoid that unenviable existence. On Hobbes’ account, people needed to give up certain freedoms and turn things over to the Leviathan to ensure compliance with the order of the day, as the price to avoid that endless, indiscriminate war.

In Negan’s mind, he is that Leviathan. The last time The Walking Dead interrogated Negan’s moral philosophy, it left it ambiguous how the leader of The Saviors viewed himself. It was nebulous whether Negan really believed that his brutal ways were for the greater good, or whether he was just spinning propaganda to justify the comparatively lavish and carefree lifestyle he could enjoy while others toiled.

“The Big Scary U” is much less ambiguous. There is a certain sense that Negan may be deluding himself, offering rationalizations and eliding the darker or more self-serving side of the choices he’s made. But it nevertheless becomes clear that, on the surface at least, he is a true believer, someone who thinks that he’s doing what needs to be done to avoid a worse fate for everyone.

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The Walking Dead Confronts Whether Ezekiel Is Just “Some Guy”

Imposter syndrome. Fake it till you make it. False confidence. There are dozens of phrases in hundreds of permutations that each stand for the proposition that if we can just project enough strength, if we can put the right mask on over our doubts and insecurities, then we will become who and what we hope to be. It’s the idea that inspiration can be built up from within, and eventually flow out to those we seek to lead or impress or merely comfort.

But what if you have imposter syndrome because you are, in fact, an imposter? What if you fake it with all your might, but the odds are too stacked against you for you to make anything? What if your false confidence just gets your friends and allies killed.

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The Walking Dead Is One Big Jumble of Plots in “Monsters”


For a while, it felt like The Walking Dead had found a nice, consistent rhythm in its storytelling. Since about Season 4, each season would include a handful of episodes that featured everyone in the cast, but most would be smaller, more standalone affairs that focused on a narrower subset of characters. These episodes would tell individual stories and focus on small facets of bigger events that deepen our understanding of the personalities and problems at play. It gave the show a certain decompressed feeling that raised accusations of “boring,” but which also provided The Walking Dead with the space to flesh out its characters and make those stretches between the big set pieces feel less like wheel-spinning and more like an effort, however variable in its success, to make those grand finales matter.

But Season 8 has seemingly abandoned that tack. While not everyone has showed up in every episode thus far, each installment this season has felt like an immediate sequel to the prior one. The siege that began in the premiere continued in last week’s episode. And this week’s episode, “Monsters,” follows directly from there, depicting the same moral conflicts and the same lingering issues that Rick, Daryl, Carol, Ezekiel, Morgan, Jesus, Tara, and Aaron faced in the prior episode. We’re getting one giant story here, rather than a collection of related, but distinct plots that become part of a larger mosaic.

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